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King's ColorKing's Color is a renegade offspring of the Chad system. It's tactics are shamelessly capricious. Some players however, insist it's great fun. These players obviously have no sense of taste and more likely no sense at all!
MaterialTo play King's Color, it is best to use flat pieces, with the ideogram of a rook on one side, and the ideogram of a bishop on the other.
PlayThe diagram shows the board with the pieces in the initial position. The areas covered by the pieces are called the castles Each castle has fourteen adjacent cells that together constitute the wall. The cells of the wall are marked.
It's customary to look at the king in terms of the squares it does not cover. In the center it covers the whole castle, on the side he does not cover the square on the opposite side, and in the corner it does not cover the other corner squares. If you have trouble confirming this, please look up the hexagonal implementations section in the General Principles & Rules.
The three bishop domains are shown in the hexagonal implementations section in the General Principles & Rules.
This is a crucial rule! For some implications, see
The Twist
ImplicationsIf, however, the king moves to a cell of another domain (color), several things happen simultaneously:
Is this crazy or what! On top of that white can give check on his first move. Have fun! |